MOUSE & MAZE TUBE-MAKER GAME DESIGNED BY TIMOTHY WEN 09/2008 PD SOFTWARE COMMAND : I J K ADD ELEMENT OF WALL TO BUILD MAZE. M Y G H DELETE ELEMENT OF WALL TO BUILD MAZE. B ^Y ^G ^H JUST MOVE CURSOR,NO ADDING OR DELETING ELEMENT OF WALL. ^B R BEGIN TO RUN THE MOUSE. (USED RULE-LINE WILL BE SHOWN AFTER RUNNING). Q QUIT THE PROGRAM. S SAVE MAZE PATTERN (PRESS "+" AND KEYS TO CANCLE IT). (24 LETTERS OF FILENAME IS LIMITED). L LOAD MAZE PATTERN. (PRESS "+" AND KEYS TO CANCLE IT). C CLEAR DESIGNING AREA. X SHOW THE SAVED MAZE FILES. U CLEAR SHORTCUT AND OPTIMIZE ROUTE. F RUN MAZE GAME. (PRESS "+" KEY TO CANCLE IT. IF YOU SAVE OR LOAD FILE BEFORE THIS FUNCTION, THE PATTERN OF THAT FILE WILL BE CALL BACK.) U - TUBE MAKER (DIRECTIONS OF TUBE UNITS : U-UP,D-DOWN,L-LEFT,R-RIGHT) (PRESS "+" KEY TO CANCLE IT). B - BEGIN TO RUN THE GAME. (PRESS "+" KEY TO CANCLE IT). (USE ^Y,^G,^H,^B TO MOVE THE CURSOR). (PRESS J,K TO CHOOSE THE UNIT OF TUBE). (PRESS M TO SETTLE THE CHOSEN UNIT DOWN). * THE TUBE UNIT MUST BE PUT ON THE POSITION OF JOINT. FOR EXAMPLE : J JTJ B$B J * EDGES OF TUBE UNIT MUST BE PUT ON THE JOINTS (B PUT ON J). * ONLY ONE EDGE OF TUBE PUT ON THE JOINT WILL BE CONNECTED. * B CAN'T BE PUT ON AISLES WHICH ALREADY HAVE BEEN MADE. (PRESS S TO SAVE CURRENT MAZE PATTERN OF TUBE-MAKER GAME). (PRESS L TO LOAD MAZE PATTERN OF TUBE-MAKER GAME. IF YOU TRY TO LOAD A GENERAL MAZE FILE (NOT A TUBE-MAKER MAZE FILE),SYSTEM WILL BREAK DOWN). A - AUTO PLAY SHOW THE TOPOLOGY CONSTRUCTION OF THIS GAME. * 10000 UNITS WILL BE TEST. * THE FINAL PATTERN OF THIS TEST IS ALL EMPTY LIKE TETRIS GAME (ERASE ALL LINES). ^O CHANGE ORIGINAL POSITION OF THE MOUSE. (USE ^Y,^G,^H,^B TO MOVE THE MOUSE, AND PRESS ^O AGAIN TO SET IT UP.) (NOTICE : 1.ORIGINAL POSITION CAN'T BE THE SAME PLACE AS TARGET POSITION. 2.ORIGINAL POSITION CAN'T BE THE SAME PLACE AS THE ELEMENTS OF WALL. 3.YOU MUST RESET AGAIN IF THE ABOVE HAPPENED.) ^T CHANGE TARGET POSITION OF THE MOUSE. (USE ^Y,^G,^H,^B TO MOVE THE MOUSE, AND PRESS ^T AGAIN TO SET IT UP.) (NOTICE : 1.TARGET POSITION CAN'T BE THE SAME PLACE AS ORIGINAL POSITION. 2.TARGET POSITION CAN'T BE THE SAME PLACE AS THE ELEMENTS OF WALL. 3.YOU MUST RESET AGAIN IF THE ABOVE HAPPENED.) ^R RETURN TO COMMON MODE. (TARGETS ARE THE EDGES OF DESIGNING AREA.) MEANING OF NUMBERS IN COMMAND AREA : DOLLAR : NUMBER OF WALL-ELEMENTS. STEP : TOTAL NUMBER OF STEPS THAT MOUSE RUNS. RESTEP : NUMBER OF REPEAT STEPS THAT MOUSE RUNS. SHORTCUT : NUMBER OF SHORTCUT-STEPS. ROOT PASS : TIMES WHEN THE MOUSE PASS THE ORIGINAL POSITION. * 80 column card in slot 3 is needed. * Set AppleWin's custom speed to fastest limit is much better. (function "optimize route" will take hours if you don't raise up the speed.) Have fun Timohy salewts@yahoo.com.tw