-- Wasteland UnKracked -- -- Blackstar 259 -- -- "Civilization's Last Stand" -- Mutants. Again. Even more than there were last time: they seem to materialize out of the very grains of the radioactive desert sand. Venomous yellow eyes. The black gunmetal glint of Uzis as they close in for the kill. There's nowhere to run, and nothing to rely on but your MAC 17 machine gun. What a way to save the human race. -- You've got your hands on the UnKracked version of the EA game Wasteland. It's "UnKracked" because it's in its original EA "copy-protected" format, (not much good that does for the AppleII emulator market!). -- Disks & Platform -- master1.nib - Master side 1 & Boot disk. master2.nib - Master side 2 master3.nib - Master side 3 master4.nib - Master side 4 scenario[1234].nib - Scenario disks ready to run. blank.nib - Extra disk. README.txt - This file with generic instructions. wstman.ps - Postscript manual that I grabbed from one of the wasteland homepages. wstpara.txt - Wasteland paragraphs that I grabbed from one of the wasteland homepages. quick.txt - QuickStart reference. To play this UnKracked version of the game, you need an AppleII emulator that can handle 232960 byte .nib disks. If your emulator doesn't support this format, bug the maintainer. This is a superior format than .dsk because it closely resembles the original DiskII storage format, and so you usually don't need kracked .dsk versions of things. Some emulators have incomplete .nib support which may cause problems while playing. I've heard that ApplePC and AppleWin don't do a good job in formatting .nib disks. If so, you won't be able to use the in-game copy utility to create your scenario disks. For this reason I've included scenario disks ready-to-run. To see if your emulator can format .nib disks, boot to DOS3.3 using the included blank.nib and type INITHELLO. If this dies with an error, then your emulator is buggy, (bug the maintainer). Make sure you don't ever use the master disks except to make scenario copies! -- Why I did this -- I did this because you can't use the in-game copy utility in Saltine's krack. (I'm a purist, I want everything!) Other than this annoyance, Saltine's krack seems to be a complete one. (This wasn't the case for his krack of Deathlord, you have to use my UnKracked version of this game to leave Kodan.) I'm also a software historian/preservationist, and I'm dedicated to preserving the bits in a form closest to the original. -- Testing -- So far I've played a party through to getting into Base Cochise without a problem. I'll upload a newer version of Wasteland UnKracked if I do find any problems with it. -- Thanks To -- The original Desert Rangers: Ken St. Andre, Michael A. Stackpole, Bill Dugan, Nishan Hossepian, Chris Christensen, Alan Pavlish, Bruce Schlickbernd. -- In the '80's we were called software pirates. Now the politically correct term is "software preservationists." Enjoy, Blackstar 259